HDRI lighting for 3ds Max + FStorm & Corona
Light every edge, on purpose.
LumoHDRI lets you place light shapes directly onto an HDRI panorama inside 3ds Max, so you can put a highlight exactly where a specific edge needs one. Built for product and automotive work, where every edge on the render matters and a stock HDRI rarely gives you that kind of control.
€79 · one-time payment · 1 year of updates included
- 3ds Max
- FStorm & Corona
- Pay once
Features
Control down to the edge.
LumoHDRI puts the HDRI panorama directly in 3ds Max as something you can see and shape, so you can put a highlight on one specific edge in seconds, instead of guessing at numbers or hoping a stock HDRI happens to match.
Light one edge at a time
Place a round, rectangle or polygon light exactly where an edge needs a highlight, and watch it land on the surface in real time.
See it change, live
LumoHDRI feeds the dome light directly — in FStorm or Corona — so every shape you move, resize or add shows up in the render in real time — no re-render, no waiting to see if it worked.
Built for iteration
Move a light, resize it, rebalance the whole rig — fast enough to work edge by edge without losing an afternoon to test renders.
Reflections you control
Decide exactly which lights land on chrome, glass and paint, edge by edge, instead of hoping a stock HDRI happens to match.
Lives in 3ds Max
Installs as a plugin and works inside your existing scene, with the tools you already use.
No complicated setup
Pick a shape — round, rectangle, triangle, hexagon or octagon — drop it on the edge that needs light, and you’re already looking at a render-ready result. That’s the whole learning curve.
Gallery
Built in the canvas, rendered in FStorm.
Every highlight on this car was placed by hand, edge by edge, inside LumoHDRI.
1965 Volkswagen Beetle
Aurora Premium Vodka
London Oath Dry Gin
Free
A few FStorm scripts, on the house.
Small MaxScript tools from my own day-to-day pipeline. No account, no email gate — download and drop into 3ds Max.
Poliigon Bridge
.msTurns a Poliigon texture ZIP you've already downloaded into a ready, correctly wired FStorm material — it never logs into your Poliigon account or touches your account data.
Reawote Bridge
.msBuilds a fully wired FStorm material straight from your newest Reawote PBR download — same slot mapping, gamma and tiling I use by hand.
FStorm Bitmap Fix
.msSelect a material or objects and convert every Standard Bitmap texture inside to a native FStormBitmap, in one click.
Price
Buy it once. It’s yours.
No subscription. Buy the licence once and it's yours to keep — FStorm or Corona itself is a separate purchase, LumoHDRI just makes lighting it painless.
LumoHDRI
First 50 licenses · launch priceLaunch price for the first 50 licenses. After that, €99.
- LumoHDRI plugin for 3ds Max
- Includes versions for FStorm and Corona
- License is yours, no expiry
- First year of updates included
After year one, updates are optional: €40/year. Skip it and keep using the version you already have.
FAQ
Questions, answered.
Which renderer does LumoHDRI work with?
LumoHDRI works with both FStorm and Corona — your purchase includes both versions, so you can use whichever renderer your scene needs.
Do I need to buy the renderer separately?
Yes. LumoHDRI works with the FStorm or Corona renderer, both of which are separate products.
Is LumoHDRI a subscription?
No. You pay once for the license, and it's yours with no expiry.
What happens after the first year?
Nothing changes automatically. LumoHDRI keeps working with the version you have. If you'd like new features and compatibility updates after year one, you can renew updates for €40/year — it's optional, and skipping it doesn't stop the plugin from working.